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Home/ Questions/Q 6175875
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T23:59:57+00:00 2026-05-23T23:59:57+00:00

I had a problem with a thread locking up for some still unknown reason

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I had a problem with a thread locking up for some still unknown reason in my Android App whenever I tried to kill Thread B from Thread A (usually, sometimes it worked). I guessed that it was because some of my methods were making calls across the threads without being synchronized. I made the cancel method and a lot of methods that were essentially event handlers synchronized and made a few shared variables volatile and everything worked.

I don’t know which among the 20 odd volatile/synchronized declarations I added actually solved the problem, and that got me thinking “Should I care? It works don’t mess with it!”

So, my question is: Is there any trade off associated with declaring a method synchronized or a primitive volatile? Is there any reason to avoid these declarations if they are not needed?

Edit
The thread(s) in question is a Bluetooth connection that is receiving/sending streaming data, so ASyncTask and other worker thread type solutions don’t work well. They are designed for performing a finite task and terminating when done. Some, like ASyncTask, also add a lot of overhead that simply kills the app. For continuously running threads like this, using a Thread is still the best way to do it.

I am using an android Service to generate and manage the threads so I am following Android design paradigms in that respect.

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  1. Editorial Team
    Editorial Team
    2026-05-23T23:59:58+00:00Added an answer on May 23, 2026 at 11:59 pm

    If it work don’t fix it for now :), but for the next project you should consider using AsyncTask. Dev Guide. I don’t think the performance impact isn’t of real concern in Android context, but the complexity, readability and future maintainability can be a problem (cancel/kill thread, many shared variables).

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