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Home/ Questions/Q 8402779
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T22:09:37+00:00 2026-06-09T22:09:37+00:00

I had a question some time ago (this is NO duplicate) as you can

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I had a question some time ago (this is NO duplicate) as you can see here: WPF Simple DataMatrix.
I asked about creating a matrix of LED lights on screen. I used to that the marked answer and created the matrix. It is displayed very well and I also applied commands on the Ellipse so I can edit the Matrix but also that works without any lag.

As result this is my code for the Matrix:

<ItemsControl x:Class="HTLED.WPF.Controls.LedGrid"
         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
         xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
         xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
         xmlns:Data="clr-namespace:HTLED.Data;assembly=HTLED.Data"
         xmlns:Controls="clr-namespace:HTLED.WPF.Controls"
         xmlns:Commands="clr-namespace:HTLED.Client.Commands;assembly=HTLED.Client"
         xmlns:Interactivity="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
         xmlns:ViewModel="clr-namespace:HTLED.Client.ViewModel;assembly=HTLED.Client"
         mc:Ignorable="d"
         d:DataContext="{d:DesignInstance ViewModel:LedContainerViewModel}" Name="ledGridRoot" >
<ItemsControl.Resources>
    <DataTemplate x:Key="ledTemplate" DataType="{x:Type Data:Led}">
        <Ellipse Name="ellipse" Fill="Green" Stretch="Uniform" SnapsToDevicePixels="True">
            <Interactivity:Interaction.Triggers>
                <Interactivity:EventTrigger EventName="PreviewMouseMove">
                    <Commands:CommandTrigger Command="{Binding ElementName=ledGridRoot, Path=DataContext.LedGridViewModel.LedMouseMoveCommand}" PassEventArgsToCommand="True"/>
                </Interactivity:EventTrigger>
                <Interactivity:EventTrigger EventName="PreviewMouseLeftButtonDown">
                    <Commands:CommandTrigger Command="{Binding ElementName=ledGridRoot, Path=DataContext.LedGridViewModel.LedOnCommand}" PassEventArgsToCommand="True"/>
                </Interactivity:EventTrigger>
                <Interactivity:EventTrigger EventName="PreviewMouseRightButtonDown">
                    <Commands:CommandTrigger Command="{Binding ElementName=ledGridRoot, Path=DataContext.LedGridViewModel.LedOffCommand}" PassEventArgsToCommand="True"/>
                </Interactivity:EventTrigger>
            </Interactivity:Interaction.Triggers>
        </Ellipse>
        <DataTemplate.Triggers>
            <DataTrigger Binding="{Binding Path=State}" Value="Off">
                <Setter TargetName="ellipse" Property="Fill" Value="Red"/>
            </DataTrigger>
        </DataTemplate.Triggers>
    </DataTemplate>
</ItemsControl.Resources>
<ItemsControl.ItemTemplate>
    <DataTemplate>
        <ItemsControl ItemsSource="{Binding}" ItemTemplate="{StaticResource ledTemplate}">
            <ItemsControl.ItemsPanel>
                <ItemsPanelTemplate>
                    <Controls:StretchStackPanel Orientation="Horizontal"/>
                </ItemsPanelTemplate>
            </ItemsControl.ItemsPanel>
        </ItemsControl>
    </DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>

In the background I have a class called LedMatrix. It has a property with the collection of the leds:

    ObservableCollection<ObservableCollection<Led>> _leds;
    public ObservableCollection<ObservableCollection<Led>> Leds
    {
        get { return _leds ?? (_leds = CreateMatrix(XSize, YSize)); }
        set { SetProperty(value, ref _leds, () => Leds); }
    }

The matrix is contained by another control:

<Canvas x:Class="HTLED.WPF.Controls.LedContainer"
         ....
         mc:Ignorable="d" 
         d:DataContext="{d:DesignInstance ViewModel:LedContainerViewModel}"
         d:DesignHeight="300" d:DesignWidth="300" Name="layoutRoot" Drawing:DrawingCore.EnableDrawing="True">
<Viewbox Canvas.Top="0" Canvas.Left="0" Width="{Binding ElementName=layoutRoot, Path=ActualWidth}"
         Height="{Binding ElementName=layoutRoot, Path=ActualHeight}">
    <Grid>
        <Controls:LedGrid Width="50000" Height="25000" Margin="500" DataContext="{Binding Path=Main.LedContainerViewModel}" ItemsSource="{Binding Path=LedContentContainer.Content}" />
    </Grid>
</Viewbox>

As you can see I set the ItemsSource of the Matrix in the container. That Itemssource Is a Interface like this:

public interface ILedContentContainer
{
    LedMatrix Content { get; set; }
}

And the LedMatrix I already showed before (the ObservableCollection<ObservableCollection<Led>>).

And now the very important:
I have the change the LedMatrix (the Itemssource of LedGrid – see LedGridContainer) very often because it is some kind of an animation. The problem is that that all is very very slow. So I wanted to ask if you know some optimations?

Again I have to change the LedMatrix very very fast.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T22:09:38+00:00Added an answer on June 9, 2026 at 10:09 pm

    If you apply a whole new ObservableCollection each time as Led changes, the complete grid has to be rendered again and again. You should change the State property of the Led’s that are changing (they should fire PropertyChanged).

    Also, if the amount of Led’s is constant, you don’t need an ObservableCollection at all. You can use any IEnumerable.

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