I had recently starting learning openGLES and right now I had gone through some tutorials,so when I had come across the texture mapping concept am having a doubt that what are all the image formats we can use to create a texture.
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Most image formats need conversion before they can be used as textures. There are libraries (e.g., DevIL) to handle that though. Without something to handle the conversion, the answer is basically “none”. With DevIL, the answer becomes “nearly anything.”