I had set up my thread pool like this:
ThreadPool.SetMaxThreads(10000, 10000);
ThreadPool.SetMinThreads(20, 20);
However, my app started hanging under heavy load. This seemed to be because worker tasks were not executing: I had used ThreadPool.QueueUserWorkItem to run some tasks which in turn used the same method to queue further work. This is obviously dangerous with a limited thread pool (a deadlock situation), but I am using a thread pool not to limit maximum threads but to reduce thread creation overhead.
I can see the potential trap there, but I believed that setting a maximum of 10000 threads on the pool would mean that if an item was queued, all threads were busy, and there weren’t 10000 threads in the pool, a new one would be created and the task processed there.
However, I changed to this:
ThreadPool.SetMaxThreads(10000, 10000);
ThreadPool.SetMinThreads(200, 200);
..and the app started working. If that made it start working, am I missing something about how/when the thread pool expands from minimum toward maximum size?
Whenever you use the thread pool, you are at the mercy of its “thread injection and retirement algorithm”.
The algorithm is not properly documented ( that I know of ) and not configurable.
If you’re using Tasks, you can write your own Task Scheduler