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Home/ Questions/Q 762697
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T16:26:07+00:00 2026-05-14T16:26:07+00:00

I have 2 matrix structs means equal data but have different form like these:

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I have 2 matrix structs means equal data but have different form like these:

// Matrix type 1.
typedef float Scalar;
typedef struct { Scalar e[4]; } Vector;
typedef struct { Vector e[4]; } Matrix;

// Matrix type 2 (you may know this if you're iPhone developer)
// Defines CGFloat as float for simple description.
typedef float CGFloat;
struct CATransform3D
   {
   CGFloat m11, m12, m13, m14;
   CGFloat m21, m22, m23, m24;
   CGFloat m31, m32, m33, m34;
   CGFloat m41, m42, m43, m44;
};
typedef struct CATransform3D CATransform3D;

Their memory sizes are equal. So I believe there is a way to convert these types without any pointer operations or copy like this:

// Implemented in external lib.
CATransform3D CATransform3DMakeScale (CGFloat sx, CGFloat sy, CGFloat sz);
Matrix m = (Matrix)CATransform3DMakeScale ( 1, 2, 3 );

Is this possible? Currently compiler prints an “error: conversion to non-scalar type requested” message.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T16:26:08+00:00Added an answer on May 14, 2026 at 4:26 pm

    Probably the best solution would be to combine your two structs into a union. If you want to interpret the same data in two different ways then it’s the obvious choice. The alternative is to use pointer casts, but that’s ugly, breaks aliasing rules, and can hide errors that might otherwise be reported by the compiler.

    typedef float Scalar;
    typedef struct { Scalar e[4]; } Vector;
    typedef struct { Vector e[4]; } Matrix;
    
    struct CATransform3D
    {
       CGFloat m11, m12, m13, m14;
       CGFloat m21, m22, m23, m24;
       CGFloat m31, m32, m33, m34;
       CGFloat m41, m42, m43, m44;
    };
    typedef struct CATransform3D CATransform3D;
    
    typedef union
    {
        CATransform3D t;
        Matrix m;
    } UMatrix;
    
    CATransform3D CATransform3DMakeScale (CGFloat sx, CGFloat sy, CGFloat sz);
    UMatrix um;
    um.t = CATransform3DMakeScale ( 1, 2, 3 );
    //
    // now you can just use um.m when you need to refer to the Matrix type...
    //
    
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