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Home/ Questions/Q 5934315
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T15:05:49+00:00 2026-05-22T15:05:49+00:00

I have 2 objects and when I move one, I want to get the

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I have 2 objects and when I move one, I want to get the angle from the other.

For example:

Object1X = 211.000000, Object1Y = 429.000000
Object2X = 246.500000, Object2Y = 441.500000

I have tried the following and every variation under the sun:

double radians = ccpAngle(Object1,Object2);
double degrees = ((radians * 180) / Pi); 

But I just get 2.949023 returned where I want something like 45 degrees etc.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T15:05:50+00:00Added an answer on May 22, 2026 at 3:05 pm

    Does this other answer help?

    How to map atan2() to degrees 0-360

    I’ve written it like this:

    - (CGFloat) pointPairToBearingDegrees:(CGPoint)startingPoint secondPoint:(CGPoint) endingPoint
    {
        CGPoint originPoint = CGPointMake(endingPoint.x - startingPoint.x, endingPoint.y - startingPoint.y); // get origin point to origin by subtracting end from start
        float bearingRadians = atan2f(originPoint.y, originPoint.x); // get bearing in radians
        float bearingDegrees = bearingRadians * (180.0 / M_PI); // convert to degrees
        bearingDegrees = (bearingDegrees > 0.0 ? bearingDegrees : (360.0 + bearingDegrees)); // correct discontinuity
        return bearingDegrees;
    }
    

    Running the code:

    CGPoint p1 = CGPointMake(10, 10);
    CGPoint p2 = CGPointMake(20,20);
    
    CGFloat f = [self pointPairToBearingDegrees:p1 secondPoint:p2];
    

    And this returns 45.

    Hope this helps.

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