I have 3 classes.
class piesa_a{
protected:
int id;
char *tip;
int pret;
public:
[custructor with/without param, display function - works well each one of it]
class piesa_b:public piesa_a
{
private:
float lungime;
bool bw;
public:
[custructor with/without param, display function - works well each one of it]
class piesa_c:public piesa_a
{
private:
int nr;
piesa_b *buf;
public:
piesa_c():piesa_a(){nr=0; buf = new piesa_b[nr];}
piesa_c(int n, piesa_b *bu,int aid, char *tipi, int pretzz):piesa_a(aid,tipi,pretzz)
{
buf = new piesa_b[nr];
for(int i=0;i<nr;i++)
buf[i]= bu[i];
}
void afisare()
{
cout<<nr;
}
In main i have this:
piesa_c C(2, H,14,"TIPC",20);
C.afisare();
But this doesn’t work.
I don’t know if the “buf” was declared properly because the problem seems to be in last class.
Why?
Later Edit:
The entire code is here: http://pastebin.com/nx2FGSfe.
Now, i have this in main
int main(int argc, char** argv) {
piesa_b *H;
H = new piesa_b[2];
piesa_a A(4,"TIPA",120);
piesa_b B(100,1,3,"TIPA",120);
H[0]=B;
H[1]=B;
piesa_c C(2, H,14,"TIPC",20);
piesa_a** v = new piesa_a*[3];
v[0] = &A;
v[1] = &B;
v[2] = &C;
for(int i=0;i<3;i++)
v[i].afisare();
return 0;
}
The display function return this error
main.cpp:143:14: error: request for member ‘afisare’ in ‘*(v + ((unsigned int)(((unsigned int)i) * 4u)))’, which is of non-class type ‘piesa_a*’
nris not initialized in thepiesa_c()constructor, meaning it will have an undefined value.Instead of using a dynamically allocated array used a
std::vector<piesa_b>instead. It will handle dynamic memory allocation and do the right thing when instances ofpiesa_cis copied. Usingstd::vectoralso means thenrmember variable can omitted as that information can be obtained fromvector::size()and thestd::vectorcan be populated in the initializer list instead of in the constructor body:And to invoke a member function on each element in
buf:If
afisare()does not modify then make it const:Additonally, use
std::stringinstead ofchar*. If you insist on having dynamically allocated members in the classes you need to obey the rule of three.