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Home/ Questions/Q 6624635
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T21:40:39+00:00 2026-05-25T21:40:39+00:00

I have 3 classes: **Parent**, **Child1**, and **Child2**. Both Child1 & Child 2 extend

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I have 3 classes: **Parent**, **Child1**, and **Child2**. Both Child1 & Child 2 extend Parent and they **cannot** be modified.

There is a class Action defined as follows:

public class Action {
    public static void perform(Parent p) {
        if (p instanceof Child1) {
            action((Child1)p);
        }
        else if (p instanceof Child2) {
            action((Child2)p);
        }
        else {
            action(p);
        }
    }

    private static void action(Parent p) {
        ...
    }
    private static void action(Child1 c1) {
        ...
    }
    private static void action(Child2 c2) {
        ...
    }
}


Parent p = new Child1();
Action.perform(p);

Without instanceof operator, is there any way to get the same behavior as above ?

======
(modified)

PS: the given argument type of Action.perform is Parent, but its value is Child1, so I think method overloading doesn’t work ….

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T21:40:40+00:00Added an answer on May 25, 2026 at 9:40 pm

    Here are two C# solutions, one basically is the same but more neat and is good when you have small number of child classes.

    public class Parent
    {
    }
    
    public class Child1 : Parent
    {
    }
    
    public class Child2 : Parent
    {
    }
    
    public class Action
    {
        private static Dictionary<Type, Action<Parent>> _d = new Dictionary<Type, Action<Parent>>()
                                                        {
                                                            {typeof(Child1), p=>action((Child1)p)},
                                                            {typeof(Child2), p=>action((Child2)p)},
                                                            {typeof(Parent), p=>action(p)}
                                                        };
        public static void perform(Parent p)
        {
            _d[p.GetType()](p);
        }
    
        private static void action(Parent p)
        {
    
        }
    
        private static void action(Child1 c1)
        {
    
        }
        private static void action(Child2 c2)
        {
    
        }
    }
    
    
    
    class Program
    {
        static void Main(string[] args)
        {
            Parent p = new Child1();
            Action.perform(p);
        }
    }`enter code here`
    

    Anyhow it breaks OCP but is faster than using reflection. This one does not break OCP but uses reflection to fill the dictionary:

    public class Action
            {
                private static Dictionary<Type, Action<Parent>> _d;
    
                static Action()
                {
                    Initialize();
                }
    
                private static void Initialize()
                {
                    var methods = typeof(Action)
                        .GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
                        .Where(IsActionMethod)
                        .ToList();
    
                    _d = methods.ToDictionary(m => m.GetParameters().First().ParameterType,
                                              m => (Action<Parent>) (x => m.Invoke(null, new[] {x})));
                }
    
                private static bool IsActionMethod(MethodInfo methodInfo)
                {
                    var parameters = methodInfo.GetParameters();
    
                    return parameters.Length == 1
                           && typeof(Parent).IsAssignableFrom(parameters.First().ParameterType)
                           && methodInfo.ReturnType == typeof(void);
                }
    
                public static void perform(Parent p)
                {
                    _d[p.GetType()](p);
                }
    
                private static void action(Parent p)
                {
    
                }
    
                private static void action(Child1 c1)
                {
    
                }
    
                private static void action(Child2 c2)
                {
    
                }
    }
    
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