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Home/ Questions/Q 8397059
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T20:41:42+00:00 2026-06-09T20:41:42+00:00

I have 3 images, a left cap, right cap, and center. Perhaps using CGImageRefs

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I have 3 images, a left cap, right cap, and center. Perhaps using CGImageRefs (?), is there a way to build a bitmap based on a CGRect that would center the center piece in some container, stretch the left cap until it reaches the center piece and the same for the right then produce a UIImage?

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  1. Editorial Team
    Editorial Team
    2026-06-09T20:41:43+00:00Added an answer on June 9, 2026 at 8:41 pm

    Ok I looked it up as promised. Here is a solution:

    The Basic Idea

    • take the left cap and make an UIImage with stretched right side
    • “glue” it with the arrow UIImage
    • and now glue it with right cap with a left stretched side

    And here is a small graphic how i think it could word

      ______ ........    ________      .........___________
     {______|........|  | arrow  |    |.........|__________)
    left cap|lc flex     --------      rc flex  | right cap
    

    The code

    // get the images from disk
    UIImage *leftCap = [UIImage imageNamed:@"leftCap.png"];
    UIImage *arrow = [UIImage imageNamed:@"arrow.png"];
    UIImage *rightCap = [UIImage imageNamed:@"rightCap"];
    
    // stretch left and right cap
    // calculate the edge insets beforehand !
    
    UIImage *leftCapStretched = [leftCap resizableImageWithCapInsets:UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)];
    UIImage *rightCapStretched = [rightCap resizableImageWithCapInsets:UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)];
    
    CGFloat widthOfAllImages = leftCapStretched.size.width + arrow.size.width + rightCapStretched.size.width;
    
    // build the actual glued image
    
    UIGraphicsBeginImageContextWithOptions(CGSizeMake(widthOfAllImages, arrow.size.height), NO, 0);
    [leftCapStretched drawAtPoint:CGPointMake(0, 0)];
    [arrow drawAtPoint:CGPointMake(leftCap.size.width, 0)];
    [rightCapStretched drawAtPoint:CGPointMake(leftCap.size.width + arrow.size.width, 0)];
    UIImage* im = UIGraphicsGetImageFromCurrentImageContext(); 
    UIGraphicsEndImageContext();
    
    // now you should have a ready to use UIImage ;)
    

    The alternative

    Inspired by Jonathan Plaketts answers the same should ne possible with just UIImageViews and stretching the UIImages as above.

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