
- I have 3 nodes A, B and C with their respective port numbers.
- I’m trying to write a java program that takes in 3 arguments:
its node name and its 2 neighboring node’s ports and broadcasts a string"Hello I'm A"to them (so A would broadcast to B and C). It will do this every 3 seconds. - This program will be run in 3 separate instances.
- Upon receiving a string it will print what node it has received it from
"Received string"(example for Port B).
I have difficulties implementing this, I have heard of something called multicasting with UDP though. Here is my work so far, what am I doing wrong?
class UDP {
public static void main(String[] args) throws Exception {
String nodeName = args[0];
int neighbourPort1 = Integer.valueOf(args[1]);
int neighbourPort2 = Integer.valueOf(args[2]);
while(true) {
Thread.sleep(3000); //every 3 seconds
//Continously broadcast and listen to neighbour1
DatagramSocket socket1 = null;
try {
//CREATE SOCKET TO NEIGHBOUR1
InetAddress host = InetAddress.getByName("localhost");
socket1 = new DatagramSocket();
socket1.connect(host, neighbour1);
//CREATE DATAGRAMS FOR SENDING
String message = "Hello I'm " + nodeName;
byte[] sendData = message.getBytes();
DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, host, port);
socket1.send(sendPacket);
//CREATE DATAGRAMS FOR RECEIVING
byte[] receiveData = new byte[100]; //is there a way to determine the needed space?
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
socket1.receive(receivePacket);
System.out.println("Received string");
} catch(Exception e) { }
//Do the same for neighbour2, code is basically identical except for variables
DatagramSocket socket2 = null;
try {
//CREATE SOCKET TO NEIGHBOUR2
InetAddress host = InetAddress.getByName("localhost");
socket2 = new DatagramSocket();
socket2.connect(host, neighbour2);
//FOR SENDING DATAGRAMS
String message = "Hello I'm " + nodeName;
byte[] sendData = message.getBytes();
DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, host, port);
socket2.send(sendPacket);
//FOR RECEIVING DATAGRAMS
byte[] receiveData = new byte[100]; //is there a way to determine the needed space?
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
socket2.receive(receivePacket);
System.out.println("Received string");
} catch(Exception e) { }
}
}
}
I know I’m close to the solution. I’m able to broadcast properly but it’s the constantly listening part that gets me.
I think its best to use a separate Thread to listen for data on your own port.
Every node is waiting for each other. Just send the packets and wait 3 seconds.
The other thread is going to listen only.