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Home/ Questions/Q 7709271
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T00:49:12+00:00 2026-06-01T00:49:12+00:00

I have 4 files: shared.h main.cpp something.h something.cpp shared.h: #ifndef SHARED_H #define SHARED_H int*

  • 0

I have 4 files:

  • shared.h
  • main.cpp
  • something.h
  • something.cpp

shared.h:

#ifndef SHARED_H
#define SHARED_H

int* sth;

#endif

something.h:

#ifndef SOMETHING_H
#define SOMETHING_H

class foo
{
   public:
      void printVar();
};

#endif

something.cpp:

#include <iostream>
#include "something.h"
#include "shared.h"

using namespace std;

void foo::printVar()
{
    cout<<"Foo: "<<*sth<<endl;
};

main.cpp:

#include <cstdlib>
#include <iostream>
#include "shared.h"
#include "something.h"

using namespace std;

int main(int argc, char *argv[])
{
    sth=new int(32);

    foo x;
    cout<<"Main: "<<*sth<<endl;
    x.printVar();

    system("PAUSE");
    return EXIT_SUCCESS;
}

Compiler returns multipe definition of *sth;

I added static modifier to the *sth and it compiles, but crashes. I changed the printings to print the adresses of pointer and I had program returned:

Main: 0x3e0f20
Foo: 0

Why is the foo’s pointer not assigned? I want to assign it only once in main and then share in other files… How can I do this? Is it something with extern modifier?

Thanx for any replies.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-01T00:49:13+00:00Added an answer on June 1, 2026 at 12:49 am

    Yes, use extern. Put extern int* sth; in the header, and then in one of the source files put int* sth;.

    extern tells the compiler and linker that the actual variable/function definition is in another compilation unit (i.e. another source file).

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