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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T20:37:50+00:00 2026-05-13T20:37:50+00:00

I have 4 textures used in a multi-pass effect with the color map at

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I have 4 textures used in a multi-pass effect with the color map at the highest quality – which for this example is 512×512. Currently the Normal, Specular & Parallax maps are the same dimensions. The additional maps are taking a significant portion of VRAM. This seems incredibly wasteful.

My intention is to reduce the size of the multipass maps.

Color – 512×512
Normal – 256×256 (50% of original to keep enough detail)
Specular – 256×256 (50% of original, once again to maintain detail)
Parallax – 128×128 (25% of original as a blurred parallax could be beneficial – or so I’m told)

My question is, can I reduce the ratio’s of the normal, specular & parallax maps further? Do these ratios seem reasonable? What ratios should I be using?

Thanks,
Chris

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  1. Editorial Team
    Editorial Team
    2026-05-13T20:37:50+00:00Added an answer on May 13, 2026 at 8:37 pm

    tbh i’d want to maintain the normal map sizes and hammer down the colour map. All the detail in the final image comes from the normal map very little actually comes form the colour map.

    Beyond that its texture compression all the way.

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