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Home/ Questions/Q 7402289
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T04:42:30+00:00 2026-05-29T04:42:30+00:00

I have 4×4 matrix for object’s transformations. float mat44[16]; But i don’t know how

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I have 4×4 matrix for object’s transformations.

float mat44[16];

But i don’t know how to update OpenGL ModelView matrix using my matrix. should i use glTranslatef()/glRotatef() with relavant values from my matrix or should i use glLoadMatrix(),glMultMatrix() ? Pls help. Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-29T04:42:31+00:00Added an answer on May 29, 2026 at 4:42 am

    If you want to apply your transformation to current transformation already in OpenGL matrix stack, then you should write:

    glMultMatrixf(mat44);
    

    But if you want to discard what’s currently on top of OpenGL matrix stack and use your own transformation, then you should write:

    glLoadMatrixf(mat44);
    
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