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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T03:17:07+00:00 2026-05-27T03:17:07+00:00

I have 5 sprite frames and i made them into an animation with a

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I have 5 sprite frames and i made them into an animation with a delay of 0.05 seconds between each frame. I then used CCAnimate to turn it into an action then ran it on a sprite.

CCAnimation *animation = [CCAnimation animationWithFrames:animationArray delay:0.05];
CCAnimate *animate = [CCAnimate actionWithDuration:10.0 animation:animation restoreOriginalFrame:YES];
[sprite runAction:animate];

The issue is that the frames have a delay of 2 seconds rather than 0.05. Is it possible to loop the animation with a frame ever 0.05 seconds for a duration of 10 seconds?

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  1. Editorial Team
    Editorial Team
    2026-05-27T03:17:08+00:00Added an answer on May 27, 2026 at 3:17 am

    I would suggest the following:

    1. make sure that the first argument to CCAnimate actionWithDuration matches the product of your delay` by the number of frames you have;

    2. use CCRepeat to repeat in a loop your basic animation:

      CCRepeat* repeat = [CCRepeat actionWithAction:animate times:5];
      [sprite runAction:repeat];
      
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