Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6177351
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T00:15:27+00:00 2026-05-24T00:15:27+00:00

I have a 3D building, it is all one object, i.e. all one big

  • 0

I have a 3D building, it is all one object, i.e. all one big mesh. I am using the camera as the player in my FPS. I know I have to make a bounding rectangle for the camera to represent a player but I don’t know how to do that and attach it to the camera and then test if it collides with the mesh and not let it pass through.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T00:15:28+00:00Added an answer on May 24, 2026 at 12:15 am

    This example explains about collision detection. In order for you to use this, create the BoundingSphere around the cameras position.

    Riemers Collision Detection

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

In my office building we have laptops on multiple floors all running a WCF
i am building a webapp that will have notes fields all over the place,
I am currently building a site and all the books I have read on
I have been building a new application using my current understanding of domain driven
We are currently building a mid-sized intranet application using MVC3. One requirement is the
We have a link table that can handle multiple types of object on one
I'm building a rest api for one webapp and have encountered a problem with
I'm building one of my first web apps using HTML5, specifically targeting iPhones. Since
I have been building enterprise software for the last 10 years. In this time
I have been building IMO a really cool RIA. But its now close to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.