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Home/ Questions/Q 7965187
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T06:04:43+00:00 2026-06-04T06:04:43+00:00

I have a 3D cube and I open the camera preview, and I want

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I have a 3D cube and I open the camera preview, and I want to see this rotating cube displayed over the camera.

What I attempted is, inside the SurfaceChanged method of the class that implements surfaceHolder.callback, I call camera.setPreviewCallback(new PreviewCallback(){ }
as follows:

public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {
.......
.......
.......
camera.setPreviewCallback(new PreviewCallback() {
        @Override
        public void onPreviewFrame(byte[] data, Camera camera) {
            // TODO Auto-generated method stub
            glSurface.setRenderer( new MyRender());
            setContentView(glSurface);
        }
    });

This code results in, displaying the camera preview for a few seconds until the surface is changed, then, the camera preview disappears and the 3D cube appears on a black background.

Is there anyway to show both surfaces?

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  1. Editorial Team
    Editorial Team
    2026-06-04T06:04:44+00:00Added an answer on June 4, 2026 at 6:04 am

    As far as I recall, you have to set the CameraPreview ontop of the GlView. Thats not intuitive, but should work.
    here is a link that may help you: http://digitalbreed.com/2009/android-render-opengl-on-top-of-camera-preview

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