Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 168541
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T12:28:18+00:00 2026-05-11T12:28:18+00:00

I have a 3D plane which I’m trying to render with an ImageBrush as

  • 0

I have a 3D plane which I’m trying to render with an ImageBrush as it’s DiffuseMaterial.Brush. If i use a SolidColorBrush then the plane appears fine but I get nothing at all with either an ImageBrush or a VisualBrush.

Can anyone tell me why? Here’s the code.

<ModelVisual3D>         <ModelVisual3D.Transform>             <RotateTransform3D CenterX='0' CenterY='0' CenterZ='0'>                 <RotateTransform3D.Rotation>                     <AxisAngleRotation3D Axis='0 1 0' Angle='90'/>                 </RotateTransform3D.Rotation>             </RotateTransform3D>         </ModelVisual3D.Transform>         <ModelVisual3D.Content>             <GeometryModel3D>                 <GeometryModel3D.Geometry>                     <MeshGeometry3D x:Name='frontmesh' TriangleIndices='                                     0 1 2                                     2 3 0'>                         <MeshGeometry3D.Positions>                             <MultiBinding Converter='{StaticResource front}'>                                 <Binding ElementName='UC' Path='CubeHeight' />                                 <Binding ElementName='UC' Path='CubeWidth' />                                 <Binding ElementName='UC' Path='CubeDepth' />                             </MultiBinding>                         </MeshGeometry3D.Positions>                     </MeshGeometry3D>                 </GeometryModel3D.Geometry>                 <GeometryModel3D.Material>                     <DiffuseMaterial>                         <DiffuseMaterial.Brush>                             <ImageBrush ImageSource='CF.jpg'                                          AlignmentX='Center' AlignmentY='Center'                                          Stretch='Fill'/>                          </DiffuseMaterial.Brush>                     </DiffuseMaterial>                 </GeometryModel3D.Material>             </GeometryModel3D>         </ModelVisual3D.Content>     </ModelVisual3D> 
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-11T12:28:19+00:00Added an answer on May 11, 2026 at 12:28 pm

    Got it,

    I needed to provide mapping coordinates for the brush to render. The MeshhGeometry3D now looks like this –

    <MeshGeometry3D x:Name='frontmesh' TriangleIndices='                                     0 1 2                                     2 3 0'                                     TextureCoordinates='0 1,1 1,1 0 ,0 0'>                         <MeshGeometry3D.Positions>                             <MultiBinding Converter='{StaticResource front}'>                                 <Binding ElementName='UC' Path='CubeHeight' />                                 <Binding ElementName='UC' Path='CubeWidth' />                                 <Binding ElementName='UC' Path='CubeDepth' />                             </MultiBinding>                         </MeshGeometry3D.Positions>                     </MeshGeometry3D> 
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to use opengl in C#. I have following code which fails with
I have spatial data - (x, y) points on a plane - which I'm
I have been trying to implement an upgrade plan for my Android app which
Which datastructure would you use in the place of X to have efficient merges,
So I have a circle of planes which get constructed as: plane.x = Math.cos(angle)
I have the following function (which worked in Visual Studio): bool Plane::contains(Vector& point){ return
I have real world 3D points which I want to project on a plane.
I have a textarea which post plane text to mysql db table. Now I
This question burns my brain. I have an object on a plane, but for
does anyone have an idea how to render unicode 'astral plane' characters (whose CIDs

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.