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Home/ Questions/Q 7884603
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T04:50:39+00:00 2026-06-03T04:50:39+00:00

I have a a check that is run in my code. If the check

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I have a a check that is run in my code. If the check returns true, I execute an animation and display a UIAlertView to the user. My problem is that i don’t know how to delay the UIAlertView until the animation is completed. So, currently, the UIAlertView is displayed and the animation is seen running in the background. I’d appreciate any help with this. Here is the relevant code:

BOOL isComplete = [self checkJigsawCompleted:droppedInPlace withTag:tag];
        if (isComplete) {

            [stopWatchTimer invalidate];
            stopWatchTimer = nil;
            [self updateTimer];

            [UIView beginAnimations:nil context:nil];
            [UIView setAnimationDuration:1];
            imgGrid.alpha = 0;
            imgBackground.alpha = 0;
            [UIView commitAnimations]; 
            NSString *completedMessage = [NSString stringWithFormat:@"You completed the puzzle in: %@", lblStopwatch.text];


            UIAlertView *jigsawCompleteAlert = [[UIAlertView alloc]   //show alert box with option to play or exit
                                  initWithTitle: @"Congratulations!" 
                                  message:completedMessage 
                                  delegate:self 
                                  cancelButtonTitle:@"I'm done" 
                                  otherButtonTitles:@"Play again",nil];
            [jigsawCompleteAlert show];
        }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T04:50:41+00:00Added an answer on June 3, 2026 at 4:50 am

    Switch to the blocks-based animation method:

    if (isComplete) {
    
        [stopWatchTimer invalidate];
        stopWatchTimer = nil;
        [self updateTimer];
    
        [UIView animateWithDuration:1.0f animations:^{
            imgGrid.alpha = 0;
            imgBackground.alpha = 0;
        } completion:^(BOOL finished) {
            NSString *completedMessage = [NSString stringWithFormat:@"You completed the puzzle in: %@", lblStopwatch.text];
            UIAlertView *jigsawCompleteAlert = [[UIAlertView alloc]   //show alert box with option to play or exit
                                                initWithTitle: @"Congratulations!" 
                                                message:completedMessage 
                                                delegate:self 
                                                cancelButtonTitle:@"I'm done" 
                                                otherButtonTitles:@"Play again",nil];
            [jigsawCompleteAlert show];
        }];
    }
    
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