I have a an object I’d like to be able to read and write to/from a QDataStream. The header is as follows:
class Compound
{
public:
Compound(QString, QPixmap*, Ui::MainWindow*);
void saveCurrentInfo();
void restoreSavedInfo(QGraphicsScene*);
void setImage(QPixmap*);
QString getName();
private:
QString name, homeNotes, addNotes, expText;
Ui::MainWindow *gui;
QPixmap *image;
struct NMRdata
{
QString hnmrText, cnmrText, hn_nmrText, hn_nmrNucl, notes;
int hnmrFreqIndex, cnmrFreqIndex, hn_nmrFreqIndex,
hnmrSolvIndex, cnmrSolvIndex, hn_nmrSolvIndex;
}*nmr_data;
struct IRdata
{
QString uvConc, lowResMethod,
irText, uvText, lowResText, highResText,
highResCalc, highResFnd, highResFrmla,
notes;
int irSolvIndex, uvSolvIndex;
}*ir_data;
struct PhysicalData
{
QString mpEdit, bpEdit, mpParensEdit, bpParensEdit,
rfEdit, phyText, optAlpha,
optConc, elemText, elemFrmla,
notes;
int phySolvIndex, optSolvIndex;
}*physical_data;
};
For all intents and purposes, the class just serves as an abstraction for a handful of QStrings and a QPixmap. Ideally, I would be able to write a QList to a QDataStream but I’m not exactly sure how to go about doing this.
If operator overloading is a suitable solution, would writing code like
friend QDataStream& operator << (QDataStream&,Compound) { ... }
be a potential solution? I’m very open to suggestions! Please let me know if any further clarification is needed.
I think you’ve answered your own question! The stream operator
will work fine. In the implementation you just use the existing stream operators on
QDataStreamto serialise the individual bits of yourCompound. Some Qt classes define non-memberQDataStreamoperators too.QStringis one and so isQListso it looks like you’re sorted!