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Home/ Questions/Q 6930343
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T11:26:06+00:00 2026-05-27T11:26:06+00:00

I have a android.graphics.Bitmap object that I draw on my canvas, what I am

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I have a android.graphics.Bitmap object that I draw on my canvas, what I am trying to do is animate it from position x,y to position x1, y1. So after looking through the Animation library I figured I could use the TranslateAnimation to do the animation how ever the Bitmap object does not have a “startAnimation” method. So how do I animate my bitmap? Do I need to wrap it in some other object?

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  1. Editorial Team
    Editorial Team
    2026-05-27T11:26:06+00:00Added an answer on May 27, 2026 at 11:26 am

    You could set it to an ImageView and animate the ImageView instead.

    EDIT: Now that I think about it, you should be displaying the bitmap through some view anyway. Tween animations can be applied to any visible view, so whatever is displaying the Bitmap, just animate that.

    Alternatively, you can extend a View and create a custom view. Use the canvas.translate(toX, toY) method to shift the canvas and draw the bitmap.

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