I have a app that allows users to drag shapes on the screen. I use a custom surface view for the dragging. Every time the surface view gets a OnTouchEvent, it changes the postion of the graphic image and calls OnDraw to update the screen.
So the bitmap image does not get drawn until a touchevent happens. I tried to invalidate the Costume surface view, but according to the debugger, OnDraw never gets called.
So right now my screen is blank until some one touches the screen
// code
public class cPlay extends cBase implements OnClickListener {
/** Called when the activity is first created. */
// sound
private SoundPool soundPool;
private int soundID;
boolean loaded = false;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.play);
int w=getWindowManager().getDefaultDisplay().getWidth();
int h=getWindowManager().getDefaultDisplay().getHeight();
BallView ballView=new BallView(this,w,h);
setContentView(ballView);
// Does not update screen??????
ballView.invalidate();
....
...
....} // end of class
public class BallView extends SurfaceView implements SurfaceHolder.Callback {
private Bitmap bitmap ;
private int x=20,y=20;int width,height;
cShapeParent MyShapes;
cTarget MyTargetShapes;
Context context;
int counter=0;
// sound
private SoundPool soundPool;
private int soundID;
boolean loaded = false;
public BallView(Context InContext,int w,int h) {
super(InContext);
context=InContext;
int counter=0;
int Page=0;
width=w;
height=h;
getHolder().addCallback(this);
setFocusable(true);
MyShapes=new cShapeParent(context,w,h);
MyTargetShapes= new cTarget(context,w,h);
MyShapes.SetTargets( MyTargetShapes );
// load in bitmaps
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bitmap =BitmapFactory.decodeResource(getResources(), R.drawable.ball_green);
canvas.drawColor(Color.BLUE);//To make background
// canvas.drawBitmap(bitmap,x-(bitmap.getWidth()/2),y-(bitmap.getHeight()/2),null);
// See if we shoyld drag it
for(int i=MyShapes.Amount-1; i>=0; i--)
{
if (MyShapes.Intersect(i,x,y))
{
// see if we can drag it
if ( MyShapes.getDragFlag(i)==false)
break;
// yes drag this image
MyShapes.SetCenter(i, x, y);
// if the target was found
// make it so we can no loner drag it
if (MyShapes.CheckTarget(i))
{
MyShapes.SetDrag(i,false);
MyShapes.SetToTarget(i);
if (++counter>2)
DisplayNextScreen();
}
break;
}
}
// Draw target shapes
// NOTE: draw these first so they are on the bottom
for(int i=0; i<MyShapes.Amount;i++)
{
int x=MyTargetShapes.GetX(i);
int y=MyTargetShapes.GetY(i);
int w=MyTargetShapes.GetW(i);
int h=MyTargetShapes.GetH(i);
Rect br=new Rect( x, y,w+x, h+y);
Bitmap m= MyTargetShapes.MyImages[i];
canvas.drawBitmap(m, null, br, null);
}
// Draw shapes that can be dragged
for(int i=0; i<MyShapes.Amount;i++)
{
int x=MyShapes.GetX(i);
int y=MyShapes.GetY(i);
int w=MyShapes.GetW(i);
int h=MyShapes.GetH(i);
Rect br=new Rect( x, y, x+w,y+h);
Bitmap m= MyShapes.MyImages[i];
canvas.drawBitmap(m, null, br, null);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
x=(int)event.getX();
y=(int)event.getY();
if(x<25)
x=25;
if(x> width)
x=width;
if(y <25)
y=25;
if(y > height)
y=height;
updateBall();
return true;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
private void updateBall() {
Canvas canvas = null;
try {
canvas = getHolder().lockCanvas(null);
synchronized (getHolder()) {
this.onDraw(canvas);
}
}
finally {
if (canvas != null) {
getHolder().unlockCanvasAndPost(canvas);
}
}
}
void DisplayNextScreen()
{
/////////////////////////////////////
// call up dialog
final Dialog dialog = new Dialog(context);
dialog.setContentView(R.layout.custom);
dialog.setTitle("Title...");
// set the custom dialog components - text, image and button
TextView text = (TextView) dialog.findViewById(R.id.text);
text.setText("Android custom dialog example!");
ImageView image = (ImageView) dialog.findViewById(R.id.image);
image.setImageResource(R.drawable.ic_launcher);
Button dialogButton = (Button) dialog.findViewById(R.id.dialogButtonOK);
// if button is clicked, close the custom dialog
dialogButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
dialog.dismiss();
MyTargetShapes.SetUp(1);
MyShapes.SetUp(1);
MyShapes.SetTargets( MyTargetShapes );
counter =0;
}
});
dialog.show();
} // end methed
void StartSound(int soundID )
{
AudioManager audioManager = (AudioManager) context.getSystemService("audio");
float actualVolume = (float) audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = (float) audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = actualVolume / maxVolume;
// Is the sound loaded already?
soundPool.play(soundID, volume, volume, 1, 0, 1f);
// Log.e("Test", "Playe");
}
} // end class
I faced a similar issue in my app. invalidate() does not redraw the shape. So the solution which i found was to extract the shape into the class displaying the components on UI and then to update the component from the main activity by accessing it from the UI class.
SurfaceView Class:
@Override
public void onDraw(Canvas canvas) {
UI class:
public void show(View anchor,int color) {
preShow();
R.id.arrow_down is the shape drawn using the NewView class.
In the main activity on the event call the function like this:
This will update the view as required.
Hope This Helps