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Home/ Questions/Q 7806771
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T02:38:22+00:00 2026-06-02T02:38:22+00:00

I have a AUGraph setup fairly simply with a multichannel mixer connected to an

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I have a AUGraph setup fairly simply with a multichannel mixer connected to an I/O unit. The playback is accessed through a callback function and everything works nicely.

I am trying to switch over to the 3D Mixer instead of the Multichannel mixer. So I switched the parameter from kAudioUnitSubType_MultiChannelMixer to kAudioUnitSubType_AU3DMixerEmbedded and left all the other setup the same.

The result was sort of a high pitched whine that seemed to start sounding like something then became just whine-ish. I have gone through each of the 3D Mixer unit’s parameters and set them to their defaults but there was no change. Flipping on and off the k3DMixerParam_Enable parameter did work at muting and unmuting the playback though.

What setup I might have missed? or know where to find an example of a working 3d Mixer?

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  1. Editorial Team
    Editorial Team
    2026-06-02T02:38:24+00:00Added an answer on June 2, 2026 at 2:38 am

    As already pointed out the 3d mixer needs mono inputs. But you also have to use UInt16 as the input sample data type. This is a working AudioStreamBasicDescription:

    AudioStreamBasicDescription streamFormat = {0};
    size_t bytesPerSample = sizeof (UInt16);
    
    streamFormat.mFormatID          = kAudioFormatLinearPCM;
    streamFormat.mFormatFlags       = kAudioFormatFlagsCanonical;
    streamFormat.mBytesPerPacket    = bytesPerSample;
    streamFormat.mFramesPerPacket   = 1;
    streamFormat.mBytesPerFrame     = bytesPerSample;
    streamFormat.mChannelsPerFrame  = 1;
    streamFormat.mBitsPerChannel    = 8 * bytesPerSample;
    streamFormat.mSampleRate        = graphSampleRate;
    
    // Set the input stream format of the desired 3D mixer unit audio bus
    AudioUnitSetProperty (
                          mixerUnit,
                          kAudioUnitProperty_StreamFormat,
                          kAudioUnitScope_Input,
                          audioBus,
                          &streamFormat,
                          sizeof (streamFormat)
                          );
    
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