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Home/ Questions/Q 4018176
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T09:57:02+00:00 2026-05-20T09:57:02+00:00

i have a ball which i have to drop from a height and it

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i have a ball which i have to drop from a height and it should behave as it behave in the real world mean it should drop with g=9.8 and also bounce back.can any one tell me how i can do it in open gl in c++?

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  1. Editorial Team
    Editorial Team
    2026-05-20T09:57:03+00:00Added an answer on May 20, 2026 at 9:57 am

    OpenGL is only for drawing 3D graphics, it knows nothing of concepts like speed, mass, velocity, time, acceleration and gravity (or rhubarb pie calorie count, for that matter).

    You need a physics engine, or a simple physics simulation:

    The simple per-frame loop goes something like this:

    • dt = time_now – time_prev_frame
    • acc = -9.8
    • vel += acc * dt
    • pos += vel * dt
    • draw object at pos

    That being said, there are people who implement particle systems using OpenGL GPUs for simulation, but then adapt the graphics concepts, primitives & calculations to compute positions and velocities by implementing the physics equations themselves..

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