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Home/ Questions/Q 840307
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T05:36:08+00:00 2026-05-15T05:36:08+00:00

I have a basic spinning animation of the iPhone. Is there any way that

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I have a basic spinning animation of the iPhone. Is there any way that I can “pause” the animation so that the position of the view will be maintained? I guess one way of doing this would be to cause the animation to “complete” instead of calling “remove” on it, how would I do that?

CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2];
rotationAnimation.duration = 100;
rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = HUGE_VALF;
rotationAnimation.removedOnCompletion = NO;
rotationAnimation.fillMode = kCAFillModeForwards;
[myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
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  1. Editorial Team
    Editorial Team
    2026-05-15T05:36:09+00:00Added an answer on May 15, 2026 at 5:36 am

    Recently appeared Apple’s technical note QA1673 describes how to pause/resume layer’s animation.

    Pause and resume animations listing is below:

    -(void)pauseLayer:(CALayer*)layer
    {
        CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
        layer.speed = 0.0;
        layer.timeOffset = pausedTime;
    }
    
    -(void)resumeLayer:(CALayer*)layer
    {
        CFTimeInterval pausedTime = [layer timeOffset];
        layer.speed = 1.0;
        layer.timeOffset = 0.0;
        layer.beginTime = 0.0;
        CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
        layer.beginTime = timeSincePause;
    }
    

    Edit:
    iOS 10 introduced new API – UIViewPropertyAnimator that allows to handle animations more interactively, for example it makes easy to pause and resume animation or ‘seek’ it to some particular progress value.

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