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Home/ Questions/Q 9156727
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T12:50:22+00:00 2026-06-17T12:50:22+00:00

I have a basic understanding of Vertex Arrays, Vertex Buffer Objects and Shaders. However,

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I have a basic understanding of Vertex Arrays, Vertex Buffer Objects and Shaders. However, I am not sure if I can reuse them or whether the association is bijective.

For example:

  • Can I use the same Vertex Buffer Object in different Vertex Arrays?
  • Can I use the same Vertex Array in different Shaders?
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  1. Editorial Team
    Editorial Team
    2026-06-17T12:50:23+00:00Added an answer on June 17, 2026 at 12:50 pm

    Yes you can 🙂

    VBO – controls where your data is stored

    VAO – controls layout and binding (you can have several VAO that points to the same VBO, but in different ordering)

    Shaders – are responsible for doing something with the data, they can be used with different VAO/VBO combinations (but that combination must match attribute layout in the shader of course)

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