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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T00:57:17+00:00 2026-06-06T00:57:17+00:00

I have a big 3d game that lets players build and create interesting and

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I have a big 3d game that lets players build and create interesting and huge worlds and save them to disk on windows phone 7.

The game uses XNA and does many things that are not supported in silverlight or SLXNA hybrid apps.

I want to let the players backup there save files to their skydrive (preferable) or dropbox but after more than a week trying to get some kind of implimentation working I have came up with nothing…

It seems that every single sample for eather is built in (and requires) siverlight and a web browser to work.

Does anyone know of a way to overcome these limitations? I have almost 100,000 people with my game and the most requested feature is cloudbackups…

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-06T00:57:18+00:00Added an answer on June 6, 2026 at 12:57 am

    mmmm i think it wouldnt be difficult.

    I worked in a web app project where the server do all the authentication stuff. Of course you always need to open a browser windows to let the user enters its credentials.

    When the user enters its credentials, skydrive, dropbox or whatever gives you a TOKEN a then you use that TOKEN to do operations in the name of the user (eg: upload file to dropbox) doing REST (webrequest) and JSON

    do you have any experience with REST, JSON, etc?

    I think, you will need to use Oauth for desktop (here’s google explanation https://developers.google.com/accounts/docs/OAuth2?hl=es)

    Did you see un / official sdk?
    skydrive: http://msdn.microsoft.com/en-us/library/live/hh826521
    dropbox:

    • https://www.dropbox.com/developers
    • http://sharpbox.codeplex.com/

    Greetings from Argentina
    HERNAN

    PS: sorry about my awful english 🙂

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