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Home/ Questions/Q 7712185
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T01:33:57+00:00 2026-06-01T01:33:57+00:00

I have a big problem. I have a activity where I have two imageViews.

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I have a big problem. I have a activity where I have two imageViews. In onCreate I have List pictures where I have 10 pictures. Every time when I start this activity both imageViews get random picture from List and shows them. For example: When I start activity I can see car and pencil and when I start this activity once again I get elephant and book.
Now this is my problem. When I start activity and block my phone and after that unlock I get other pictures. I think that onCreate is called again. I create

@Override    
protected void onSaveInstanceState(Bundle savedInstanceState) {   
    super.onSaveInstanceState(savedInstanceState);
}

public void onRestoreInstanceState(Bundle savedInstanceState) {

    if  (savedInstanceState != null) {
        pictureGameLeft.setImageResource(shapesPictures.get(game.getCurrentLevel().getCurrentPair().getImageLeft()));
        pictureGameRight.setImageResource(shapesPictures.get(game.getCurrentLevel().getCurrentPair().getImageRight()));         
    }   
}

pictureGameLeft and Right that is last images which is shows.
I write them after onCreate method.
How I can save last seen picture that if I lock and unlock phone I get the same pictures. Maybe onPause or onStop need called?

edit:
now:

if (savedInstanceState == null) {
    game = new Game();
    game.initGame();
    addElements(result);

    game.getCurrentLevel().nextPair();

    pictureGameLeft.setImageResource(shapesPictures.get(game.getCurrentLevel().getCurrentPair()
        .getImageLeft()));
    pictureGameRight.setImageResource(shapesPictures.get(game.getCurrentLevel().getCurrentPair()
        .getImageRight()));

    mRedrawHandler.sleep(1000);             
} 
else {
    pictureGameLeft.setImageResource(shapesPictures.get(game.getCurrentLevel().getCurrentPair(
        .getImageLeft()));
    pictureGameRight.setImageResource(shapesPictures.get(game.getCurrentLevel().getCurrentPair()
        .getImageRight()));
}

but I get NullPointerException.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-01T01:33:58+00:00Added an answer on June 1, 2026 at 1:33 am

    I would save the current choice of pictures into the preferences at the very moment the decision is taken.
    Than you don’t have to fiddle with the live cycle methods.

    The decision when to take the choice from preference or to create a new (random) choice is easy. Just check whether

    savedInstanceState
    

    of

    public void onCreate (Bundle savedInstanceState)
    

    is null. If so, it is the first call. Subsequent reopen have a non-null value

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