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Home/ Questions/Q 8633517
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T09:30:17+00:00 2026-06-12T09:30:17+00:00

I have a billboard deep inside a 3D scene node hierarchy. The billboard inherits

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I have a billboard deep inside a 3D scene node hierarchy. The billboard inherits all 3D transformations applied to parent nodes.

I want the billboard to always “face the camera” (= have a zero derived rotation vector). The problem is that its derived matrix is read-only so I can’t manipulate it directly to nullify rotation (as proposed in another case).

What I can do is manipulate its local matrix so that the final derived matrix meets my requirements.

Is there a formula to achieve this?

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  1. Editorial Team
    Editorial Team
    2026-06-12T09:30:18+00:00Added an answer on June 12, 2026 at 9:30 am

    As long as you don’t use the homogeneous portion of the matrix, you can always do this.

    A*B + B*A = C, where B = {0,0,0,0;0,0,0,0;0,0,0,0;0,0,0,1}

    This should give you C = {0,0,0,s; 0,0,0,s; 0,0,0,s; x,y,z,2*w} where s is a scaling value and this is column oriented, meaning {1,2,3,4; 1,2,3,4} would be 4×2 matrix (4 rows two columns).

    Hope this helps.

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