Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6604239
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T19:07:40+00:00 2026-05-25T19:07:40+00:00

I have a bit off code that manipulates Audio files by first putting all

  • 0

I have a bit off code that manipulates Audio files by first putting all the audio file data in NSData variables. But it crashes sometimes because it uses to much RAM

 NSData *data1 = [NSData dataWithContentsOfFile: someFile];

I have checked using Instruments that everything was being released and how the RAM was being used and I figured out that it just crashes sometimes when the audio file are to big. Is there a way to store data in smaller bits or in the flash or any other way which would allow me to work with big files without exceeding the maximum RAM on the iPhone.

One thing Im using the NSData for example is concatenating 2 files like this:

 [data1 appendData: data2];

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T19:07:40+00:00Added an answer on May 25, 2026 at 7:07 pm

    Is there a way to store data in smaller bits or in the flash or any other way which would allow me to work with big files without exceeding the maximum RAM on the iPhone.

    of course. the problem is more fundamental than NSData – you don’t usually load a set of audio files (in their entirety) into memory, especially when the device has very little memory. it’s atypical to load the entire file even on osx, where you can have plenty of memory (unless the file is known to be very small). this is why the audio file apis allow you to read and write in blocks (ref: ExtAudioFileRead or AudioFileReadPackets).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a bit of code that basically reads an XML document using the
I have a bit of code that passes around a ton of objects and
I have a bit of code that looks like this: text = reg.Replace(text, new
i have bit of code that causes an underflow: var t1, t2, delta: DWORD:
I have a bit of code that generates thumbnails from an uploaded image. The
I have this bit of code I found on the web at the end
I have a bit old project that I would call legacy. Some characteristics of
I have a piece of templated code that is never run, but is compiled.
I'm working with a bit of code that is structured thusly: Form A has
I have a drum app that I've created basing it off of AVAudioPlayer instead

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.