I have a bitmap in AS3 flash and I am sending it over to javascript using a base64 encoded jpg string.
All that works great. I need to send the img over scaled down, and rotated 180deg. The scaling works, but not the rotation. The rotation never takes. I know Im am obviously doing it wrong, but don’t know the right way.
So basically I just need to rotate the image 180deg so when it is sent to javascript it is upside down.
Here is my transform code
var scaleFactor:int = 5;
var tempBitmap:BitmapData = new BitmapData(img.width/scaleFactor, img.height/scaleFactor);
var drawMatrix:Matrix = new Matrix(1/scaleFactor, 0, 0, 1 /scaleFactor );
drawMatrix.rotate(Math.PI); //180deg
tempBitmap.draw(img, drawMatrix);
I think you need to translate your object after rotation otherwise it gets clipped so you don’t see it, I did an example with a bitmap in a MovieClip just on the stage using CS5.
I didn’t mess with the scaling, you can do that yourself I guess. The one I put on the stage is on the right, the bitmapData drawn one is top left of stage, and correctly inverted.
UPDATE
Also have a look at fl.motion.MatrixTransformer as per 32bitkid comment below!