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Home/ Questions/Q 511575
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T07:13:50+00:00 2026-05-13T07:13:50+00:00

I have a bitmap object which is taking a huge part of the memory

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I have a bitmap object which is taking a huge part of the memory at runtime, I want to compress it (JPEG format) in memory then later on use it. I am using this for the compression:

MemoryStream ms = new MemoryStream();
oBmp.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg);
oBmp.Dispose();
oBmp = null;
Image ResultImg = Image.FromStream(ms);
ms.Dispose();
ms = null;

I dont know if this is really saving some memory or that everything is back to normal memory consumption when I load back the Image from the stream.

anyway I am later on trying to get a byte array from this Image, i am using:

MemoryStream ms = new MemoryStream();
imageIn.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg);
return ms.ToArray();

Where ImageIn is the same Image saved in the previous code.
but I am getting a GDI+ exception :
[A generic error occurred in GDI+.]

The same code works fine if I didnt do this “in memory compression” but I really need it to save memory.

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-13T07:13:50+00:00Added an answer on May 13, 2026 at 7:13 am

    My Mistake, I should never have called:

    ms.Dispose();
    
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