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Home/ Questions/Q 7892163
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T06:48:03+00:00 2026-06-03T06:48:03+00:00

I have a bitmap of 9X11 pixels representing a maze with the path in

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I have a bitmap of 9X11 pixels representing a maze with the path in green, walls in black, start in orange and blue end.

it matrix is:

int[][] map = new int[][] { 
            { 1, 1, 1, 1, 1, 1, 1, 1, 1 }, 
            { 0, 0, 1, 0, 0, 0, 0, 0, 1 },
            { 1, 1, 1, 1, 0, 1, 1, 0, 1 }, 
            { 1, 1, 1, 1, 1, 1, 1, 0, 0 },
            { 1, 0, 0, 0, 0, 1, 0, 0, 0 }, 
            { 1, 1, 1, 1, 0, 1, 1, 1, 1 },
            { 1, 1, 1, 1, 0, 1, 0, 0, 1 }, 
            { 1, 1, 1, 1, 0, 1, 0, 0, 1 },
            { 1, 1, 1, 1, 0, 1, 0, 0, 1 }, 
            { 1, 1, 1, 1, 0, 1, 0, 0, 0 },
            { 1, 1, 1, 1, 0, 1, 1, 1, 1 }, };

The problem is that when I draw the bitmap in a ImageView (fill_parent,fill_parent) the result is:
enter image description here

How can I keep the pixels squared?

Note: I create the Bitmap with

 Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);

and set the pixels with the method

 bitmap.setPixel(x,y,Color.XXX);
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  1. Editorial Team
    Editorial Team
    2026-06-03T06:48:05+00:00Added an answer on June 3, 2026 at 6:48 am

    If you want an image view to scale without antialiasing, what you really need to do is get a BitmapDrawable. Example:

    BitmapDrawable bd = new BitmapDrawable(activity.getResources(), bitmap);
    bd.setAntiAlias(false);
    
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