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Home/ Questions/Q 3969350
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T03:57:11+00:00 2026-05-20T03:57:11+00:00

I have a body (player) in my box2d world. Whenever I try to set

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I have a body (player) in my box2d world.

Whenever I try to set its x velocity (every 2 seconds or whatever) and it is falling due to gravity, it jitters up and down.

I have also tried to set its y velocity equal to gravity (-30.0f) but then it does it even worse.

Tyvm.

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  1. Editorial Team
    Editorial Team
    2026-05-20T03:57:12+00:00Added an answer on May 20, 2026 at 3:57 am

    That’s because you player is created as a dynamic body. So the gravity is applied to the player every simulation step causing he/she to change the velocity.

    Put your player b2_kinematicBody – then no forces will be applied to it. If you still want the player to be dynamic apply force -playerMass*gravityVector each step (or set autoClearForces parameter of b2World to false and apply force once) to remove gravity force.

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