Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6576005
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T15:27:25+00:00 2026-05-25T15:27:25+00:00

I have a browser game I made that runs in MVC3 .Net. Because everyone

  • 0

I have a browser game I made that runs in MVC3 .Net. Because everyone needs to be on a level playing field, to stop people using macros to click their mouse at a million miles per hour I simply added:

    if ($.active < 10) { //stuff }

to my javascript. Nifty enough and works fine, but since it’s client side it’s hard to trust. I’m trying to replicate this server side though and I’m having some trouble trying to come up with an equivalent. Is there anywhere else anyone can think of that would be better to move this type of setting to? A setting in IIS, a web.config setting? I’ve looked around the internet and can’t really find anything that would be similar.

Thoughts?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T15:27:26+00:00Added an answer on May 25, 2026 at 3:27 pm

    The usual server-side solution to this is called “rate limiting”. You identify relevant requests at the server from a particular client, you keep track of how fast these requests arrive and you pick some maximum number of requests per second or requests per minute that you’re going to allow. If that number is exceeded, you decide what strategy to deploy. You can delay them, return an error, disconnect them, logout the user, etc… Sometimes, it’s advantageous to pick a strategy that keeps the client from knowing that it’s being rate limited so it can’t knowingly detect and adapt, still trying to maximize it’s throughput.

    You can get as detailed as you want, even picking different rate limiting strategies for different actions in the API if needed.

    You try to pick a number for the rate limiting that a legitimate real user would never hit, but obviously one that keeps machines from abusing either your servers or the game logic.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have very recently started development on a multiplayer browser game that will use
I've written a little video game in Flex that runs in a browser. The
In a browser game we have items that occur based on their probabilities. P(i1)
Background I have an existing extension designed to accompany a browser-based game (The extension
I have a simple web browser embedded in an application that allows a user
I have a simple Web Browser Control that displays a local webpage and that
I have a great idea for a 3D network game, and I've concluded that
I have built an online game system that depends on a timer that records
suppose I want to make a Flash browser game that can be played in
Lets say that in a browser based game, completing some action (for simplicity lets

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.