Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7218813
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T21:31:59+00:00 2026-05-28T21:31:59+00:00

I have a buffer (uint8[] of BGR pixel data) in C holding a video

  • 0

I have a buffer (uint8[] of BGR pixel data) in C holding a video frame. A pointer to this buffer is passed back by the C code to C# code as an IntPtr. I require to add a text overlay to the each frame and then pass on a pointer to the frame for further processing. I believe what I need to do (in C#) is to copy each frame to a bitmap object, get the device context of the bitmap and use then use TextOut (etc) to write text to the bitmap. I would then copy the modified bitmap frame data back to my original array.

My question is twofold:

  1. Is this the best approach?
  2. What is the best (fastest) way to copy the data from my IntPtr to a bitmap object.

Thanks.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T21:32:00+00:00Added an answer on May 28, 2026 at 9:32 pm

    The fastest way is by not copying the data. That requires that your data is in a supported pixel format, BGR sounds a bit scary but odds are high it is actually PixelFormat.Format24bppRgb.

    Which then allows you to use the Bitmap(int, int, int, PixelFormat, IntPtr constructor).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

So.. I have a buffer with MP3 data (If I would save this buffer
I have a memory buffer corresponding to my screen resolution (1280x800 at 24-bits-per-pixel) that
I want to have a fix length mutable content shared data buffer and that
Can any one help me. I have this ‘unmanaged’ .NET code, which works on
I have a kernel module that allocates a large buffer of memory, this buffer
I have a buffer of UYVY data from a camera and i am using
Does Java have buffer overflows? If yes can you give me scenarios?
I have a buffer in class 'bufferClass' that will generate a signal to tell
fclose() is causing a segfault. I have : char buffer[L_tmpnam]; char *pipeName = tmpnam(buffer);
I have a char* buffer and I am interested in looking at the first

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.