I have a buffer with the UTC time stamp in C, I broadcast that buffer after every ten seconds. The problem is that the time difference between two packets is not consistent. After 5 to 10 iterations the time difference becomes 9, 11 and then again 10. Kindly help me to sort out this problem.
I am using <time.h> for UTC time.
A thread that sleeps for X milliseconds is not guaranteed to sleep for precisely that many milliseconds. I am assuming that you have a statement that goes something like:
You will get a more accurate gauge of time if you sleep for shorter periods (say 20 milliseconds) in a loop checking until the time has expired. When you sleep for 10 seconds, your thread gets moved further out of the immediate scheduling priority of the underlying OS.
You might also take into account that the time taken to send the timestamps may vary, depending on network conditions, etc, if you do a sleep(10) -> send ->sleep(10) type of loop, the time taken to send will be added onto the next sleep(10) in real terms.
Try something like this (forgive me, my C is a little rusty):
If you are not bothered about using the standard C library, you could look at using the high resolution timer functionality of windows such as QueryPerformanceFrequency/QueryPerformanceCounter functions.