Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 803451
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T23:45:47+00:00 2026-05-14T23:45:47+00:00

I have a bunch of unit tests that need to be conditional compiled based

  • 0

I have a bunch of unit tests that need to be conditional compiled based on Windows OS version.
This unit tests are testing TxF that is only available in Windows Vista and above.

#if WIN_OS_VERSION >= 6.0
// Run unit tests
#endif
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T23:45:48+00:00Added an answer on May 14, 2026 at 11:45 pm

    I don’t think there’s a way to conditionally compile code based on OS version. The documentation for #define states (emphasis mine):

    Symbols can be used to specify
    conditions for compilation. You can
    test for the symbol with either #if or #elif.
    You can also use the conditional attribute to perform conditional compilation.

    You can define a symbol, but you cannot assign a value to a symbol. The #define
    directive must appear in the file before you use any instructions
    that are not also directives.

    You can also define a symbol with the /define compiler option. You can
    undefine a symbol with #undef.

    A symbol that you define with /define
    or with #define does not conflict with
    a variable of the same name. That is,
    a variable name should not be passed
    to a preprocessor directive and a
    symbol can only be evaluated by a
    preprocessor directive.

    The scope of a symbol created by using #define is the file in which it was defined.

    You will have to conditionally run it instead:

    void TestTxF() {
        if (System.Environment.OSVersion.Version.Major < 6) {
            // "pass" your test
        }
        else {
            // run it
        }
    }
    

    Update:

    This has been asked before.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.