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Home/ Questions/Q 6690435
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T05:38:13+00:00 2026-05-26T05:38:13+00:00

I have a button that can be dragged around on the screen. I was

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I have a button that can be dragged around on the screen. I was wondering if there is a way to keep the button inside the frame of the view.

I have used this code to make the button drag able:

UIPanGestureRecognizer *buttonPanRecognizer;
buttonPanRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(setObjectLocation:)];
[NewButton addGestureRecognizer:buttonPanRecognizer];

- (void)setObjectLocation:(UIPanGestureRecognizer *)recognizer {

CGPoint location = [recognizer locationInView:self.view];

if (CGRectContainsPoint([NewButton frame], location)) {              // NewButton
    NewButton.center = location;
} 
else if (CGRectContainsPoint([NewLabel frame], location)) {          // NewLabel
    NewLabel.center = location;
} }

I also want to be able to keep other kinds of objects inside.

Thansk in advance 🙂

enter image description here

The problem is that it is possible to drag parts of the UIButton outside the screen.

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  1. Editorial Team
    Editorial Team
    2026-05-26T05:38:14+00:00Added an answer on May 26, 2026 at 5:38 am

    I have to agree that your problem is not quite clear. What is all the stuff with the label supposed to to. Generally, to keep a button inside a frame, you have everything you need already there:

    UIPanGestureRecognizer* buttonPanRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(setObjectLocation:)];
    [NewButton addGestureRecognizer:buttonPanRecognizer];
    
    - (void)setObjectLocation:(UIPanGestureRecognizer *)recognizer {
    
        CGPoint location = [recognizer translationInView:self.view];
    
        if (CGRectContainsPoint(self.view.frame, location)) {
           NewButton.center = location;
        } 
    }
    
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