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Home/ Questions/Q 1031653
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T13:57:47+00:00 2026-05-16T13:57:47+00:00

I have a button with 3 States Start/Resume/Pause. 1 Is this a good pattern

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I have a button with 3 States Start/Resume/Pause.
1 Is this a good pattern to solve this or maybe there is some toggle button mode that I am not aware of?

private void cmdStart_Click(object sender, RoutedEventArgs e)
    {
        if (m_end)
        {
            // Reset the game.
            m_end = false;
            cmdStart.Content = "Pause Game";
            // Update the display.
        }
        else
        {
            if (m_pause)
            {
                m_bombTimer.Start();
                foreach (var storyboard in m_storyboards)
                {
                    // resume all animations
                }
                status.Visibility = System.Windows.Visibility.Collapsed;
                m_pause = false;
                cmdStart.Content = "Pause Game";
            }
            else
            {
                m_bombTimer.Stop();
                foreach (var storyboard in m_storyboards)
                {
                    // pause all animations
                }
                status.Visibility = System.Windows.Visibility.Visible;
                cmdStart.Content = "Resume Game";
                m_pause = true;
            }
        }

2 How to get rid off focus of button in Silverlight? I do not want to user to click button pressing enter.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T13:57:47+00:00Added an answer on May 16, 2026 at 1:57 pm

    Silverlight provides a built-in state machine to assist you, called the Visual State Manager. It would be a bit involved for me to try to provide a full sample here, but in essence, you can create your states explicitly and each state has a state value, which is a storyboard of duration 0, and a transition, which can be any number of animations. In the states, you simply define the desired control states – for example, you can ask that the control is collapsed, etc. In the transitions, you can kick off your animations. Furthermore, you can bind to the states using a custom visual state manager such that when the states change, you trigger changes in content.

    What’s nice here is there is a clean separation of code from the UI and you simply transition to states and encapsulate the logic elsewhere.

    More reading on the VSM:

    http://blogs.infosupport.com/blogs/alexb/archive/2010/04/02/silverlight-4-using-the-visualstatemanager-for-state-animations-with-mvvm.aspx

    http://blogs.silverlight.net/blogs/justinangel/archive/2008/12/25/custom-vsm-visualstatemanagers-in-silverlight-2-0.aspx

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