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Home/ Questions/Q 3800998
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T13:58:49+00:00 2026-05-19T13:58:49+00:00

I have a byte array which I would like to access by Int32 pointer

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I have a byte array which I would like to access by Int32 pointer (unsafe context). I am doing this

byte[] bgImageBytes = new byte[1000];
unsafe
{
   fixed (byte* bgImgPtr = bgImageBytes)
   {
      // I have a byte pointer ... How can I get an Int32 pointer?
   }
}

I’m already accessing a pointer returned from kernel32.dll as both Byte and Int32 pointer without any problem. But when I try to make an Int32 pointer on the managed byte array (example above) it seems to complain about it being managed code so it won’t work.

Simply doing UInt32* bgImgIntPtr = (UInt32*)bgImgPtr; results in MDA FatalExecutionEngineError: The CLR has been fatally corrupted. This is most often caused by data corruption, which can be caused by a number of problems, such as calls to malformed platform invoke functions and passing invalid data to the CLR.

My goal: Have both UInt32 and Byte pointers to a single bytearray so I can read the Kinect “heatmap” both as integer and as individual colors. I know I can easily convert between the types, but since I’m working with multiple arrays in different formats it would be much better if I could access them directly without converting between them all the time. There is a lot of plain copying going on so it will just add overhead to keep converting.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-19T13:58:50+00:00Added an answer on May 19, 2026 at 1:58 pm

    Ok, funny story. Turns out it is not only possible to reference an null array, but it also points to somewhere. This really messed up my debugging.

    The “UInt32* bgImgIntPtr = (UInt32*)bgImgPtr;” that leads to the MDA exception is because the array was uninitialized. Making a pointer to the bytepointer that goes to the bytearray is the correct way to go.

    The answer:

    byte[] bgImageBytes = new byte[1000];
    unsafe
    {   
       // Make a byte pointer to the byte array
       fixed (byte* bgImgPtr = bgImageBytes)   {
          // Make a UInt32 pointer to the byte pointer
          UInt32* bgImgIntPtr = (UInt32*)bgImgPtr;
       }
    }
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