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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T08:32:17+00:00 2026-05-13T08:32:17+00:00

I have a C++ class hierarchy that looks something like this: class A; class

  • 0

I have a C++ class hierarchy that looks something like this:

class A;

class B
{
public:
    B( A& a ) : a_( a )
    {
    };

private:
    A& a_;
};

class MyObject
{
public:
    MyObject() : b_( a_ )
    {
    };

private:
    A a_;
    B b_;
};

Occasionally, it will happen that in B’s destructor I will get invalid access exceptions relating to its reference of A. It appears that A is destroyed before B.

Is there something inherently wrong with using class members to initialize other members? Is there no guarantee of the order of destruction?

Thanks,
PaulH

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T08:32:18+00:00Added an answer on May 13, 2026 at 8:32 am

    EDIT: I missed the MyObject part of your question so my original answer will probably not be of much help. I guess your problem lies in the code you did not post, the stripped-down example should work fine.


    Class B does not “own” the object passed by reference, therefore the objects a and b have different life cycles. If the object refered to by B::a_ is destroyed, B‘s destructor will access an invalid reference.

    Some code to explain what I mean:

    class A;
    
    class B {
    public:
        B(A a) : a_(a) {}  // a is copied to a_
        ~B() { /* Access a_ */ }
    private:
        A a_;
    };
    
    class C {
    public:
        C(A& a) : a_(a) {}  // a_ is a reference (implicit pointer)
                            // of an external object.
        ~C() { /* Access a_ */ }
    private:
        A& a_;
    };
    
    
    int main(int argc, char** argv) {
        A* a = new A();
    
        B b(*a);
        C c(*a);
    
        delete a;
        // Now b has a valid copy of a, c has an invalid reference.
    }
    
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