I have a C++ dll that I need to call from C#. One of the functions in the dll requires a char* for an input parameter, and another function uses a char* as an output parameter.
What is the proper way to call these from C#?
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Just using strings will work fine for input parameters, though you can control details about the string with the MarshalAs attribute. E.g.
As for returning char* parameters, that’s a little more complex since object ownership is involved. If you can change the C++ DLL you can use CoTaskMemAllocate, with something like:
The C# side then just uses an ‘out string’ parameter, and the garbage collector can pick up the ownership of the string.
Another way of doing it would be to use a StringBuilder, but then you need to know how big the string will be before you actually call the function.