I have a C++ eclipse project that I would like to easily compile In Windows and OSX.
The project is currently using an automatically generated makefile.
The libraries that I need vary depending on the platform.
In osx I’m using the CoreMidi, CoreAudio, and CoreFoundation frameworks.
In Windows I’m using the winmm.lib and multithreaded libraries.
What’s the simplest way to link different libraries/frameworks depending on the current platform?
I’m currently using the gcc toolchain on OSX. Should I start using the cross compile toolchain?
Should I have two projects. One for working in windows, and one for osx, checking them both in to version control?
Should I write a custom makefile instead of using the automatically generated option that has different g++ arguments depending on the platform?
Even though Eclipse can run fine on both OS X and Windows, it is not designed to be used in this way.
The best way to do it is to use separate IDE projects for each platform. This this is the easiest way to have unique compilation settings for multiple platforms.
Yes, you can use two eclipse projects. Alternatively, it’s not unusual to have a X-Code project for OSX, and a Visual Studio Project for MS Windows.