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Home/ Questions/Q 3611806
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T21:55:16+00:00 2026-05-18T21:55:16+00:00

I have a C header file like this: #ifndef RENDERER_H #define RENDERER_H static int

  • 0

I have a C header file like this:

#ifndef RENDERER_H
#define RENDERER_H
static int g_count = 0;
static inline void g_addVertex(...) {
    ...
    g_count++;
}
static inline void g_flush() {
    ...
    g_count = 0;
}
#endif

I have an Objective-C class like this:

...
#include "Renderer.h"

@implementation Sprite
...
-(void)draw:(float)dt {
    ...
    g_addVertex(...); //6 times
}

In the iOS OpenGL template in ES1Renderer.m I create a Sprite instance. In the render methon in ES1Renderer I call the draw method of this instance, and the g_count variable counts normally in the draw method.(Its value 6 after six g_addVertex(…) function call in draw)

But after I call the g_flush() function in the render method of the ES1Renderer, right after the Sprite instance draw method called, in the g_flush() the value of the g_count variable is 0.
It should be for example 6 after six g_addVertex() in draw method of the Sprite class.

Help me please i don’t know why the g_count change to 0, there is no other functions or something between them where i change its value.

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  1. Editorial Team
    Editorial Team
    2026-05-18T21:55:16+00:00Added an answer on May 18, 2026 at 9:55 pm

    A static variable is decidedly not global. A static variable has file scope and internal linkage, so each file that includes the header will get its own g_count. If you want a global variable, just write int g_count in one implementation file and put extern int g_count in a header that other files using that global variable will import.

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