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Home/ Questions/Q 233905
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T20:08:30+00:00 2026-05-11T20:08:30+00:00

I have a C module which is created by the Real-time Workshop based on

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I have a C module which is created by the Real-time Workshop based on a Simulink Model.
This modules provides three public functions:

int init();
int calc(double *inputarray, double *outputarray);
int term();

Based on the contents of the outputarray, I can model a class called OutputThing.

I want to integrate those functions in a wrapper class called WrapperModule.
Right now I have a class that looks like this:

class WrapperModule {
public:
    int initialize();
    OutputThing calc(...);
    int terminate();
};

My problem is, how to properly design a wrapper method for the calc() Function. I want to avoid
to create a method with an array/vector as its single argument. But identifying the correct arguments
from the vector is tricky and I dislike the idea of having a method with 6 or more arguments.

Bertrand Meyer in his OOSC book suggests the use of setter methods. Something like:

class WrapperModule {
public:
    int initialize();
    void set_foo(double f);
    void set_bar(double b);
    OutputThing calc();
    int terminate();
};

Any ideas? I’m not sure which approach would be better.

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  1. Editorial Team
    Editorial Team
    2026-05-11T20:08:30+00:00Added an answer on May 11, 2026 at 8:08 pm

    If you are able to also abstract inputarray to an InputThing class I’d suggest the following. This also better encapsulates the initialisation/termination using C++ construction/destruction.

    class WrapperModule {
    public:
        // Calls init()
        WrapperModule();
    
        // Calls term()
        ~WrapperModule();
    
        // Calls calc()
        OutputThing calculate(const InputThing& inputThing);
    };
    

    If necessary, InputThing could have accessor and mutator (get/set) functions to prevent it needing a constructor taking many arguments.

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