I have a canvas to which I drawimage() to be a background.
I have an eraser tool with which I want to be able to erase what I draw but not the image I have in the canvas. I know can place the image as a separate element behind the canvas but that is not what I am after since I desire to save what is in the canvas as a image.
My drawing function is here:
function draw (event) {
if (event == 'mousedown') {
context.beginPath();
context.moveTo(xStart, yStart);
} else if (event == 'mousemove') {
context.lineTo(xEnd, yEnd);
} else if (event == 'touchstart') {
context.beginPath();
context.moveTo(xStart, yStart);
} else if (event == 'touchmove') {
context.lineTo(xEnd, yEnd);
}
context.lineJoin = "round";
context.lineWidth = gadget_canvas.radius;
context.stroke();
}
If I need to explain further I will.
Thank you in advance.
There are a few ways you can go about this.
I’d recommend putting the image as the canvas’s CSS “background-image”. Then draw on the canvas as normal.
When you want to save the Canvas as an image, you will need to do a sequence of events:
ctx2.drawImage(can1, 0, 0)// paint first canvas onto new canvasctx.clearRect(0, 0, width, height)// clear first canvasctx.drawImage(background, 0, 0)// draw image on first canvasctx.drawImage(can2, 0, 0)// draw the (saved) first canvas back to itselfThis will let you have the best of both worlds.