Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4045062
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T13:22:18+00:00 2026-05-20T13:22:18+00:00

I have a canvas with a large image in the background and a smaller

  • 0

I have a canvas with a large image in the background and a smaller round image in front of it. I achieved this round image effect by using clip like so

ctx.save();

ctx.beginPath();
ctx.arc(x,y,r,0,Math.PI*2, true);   
ctx.closePath();
ctx.clip();

ctx.drawImage(img,x-r,y-r,2*r,2*r);     // draw the image
ctx.restore();

then I want to rotate the round image, so I use a second context and rotate and redraw like so

backCanvas=document.createElement('canvas');    
backContext=backCanvas.getContext('2d');
backCanvas.width=w;
backCanvas.height=h;

backContext.translate(w/2,h/2);
backContext.rotate(a);

backContext.drawImage(img,-w/2,-h/2,w,h);

var imgData=backContext.getImageData(0,0,w,h);

ctx.save();

ctx.beginPath();
ctx.arc(x,y,r,0,Math.PI*2, true);   
ctx.closePath();
ctx.clip();
ctx.putImageData(imgData,x,y);

ctx.restore();

But what happens is that the black-transparent background gets copied from the back canvas and the clip fails to “clip” it.

Any help would be appreciated

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T13:22:18+00:00Added an answer on May 20, 2026 at 1:22 pm

    According to the specs,

    The current path, transformation matrix, shadow attributes, global alpha, the clipping region, and global composition operator must not affect the getImageData() and putImageData() methods.

    In your case, why are you using an additional canvas and pixel data manipulations? Why not just

    ctx.save();
    
    ctx.beginPath();
    ctx.arc(x, y, r, 0, Math.PI*2, true);   
    ctx.closePath();
    ctx.clip();
    
    ctx.translate(x, y);
    ctx.drawImage(img, -r, -r, 2*r, 2*r);
    // not restoring context here, saving the clipping region and translation matrix
    
    // ... here goes the second part, wherever it is:
    ctx.save();
    ctx.rotate(a);
    ctx.drawImage(img, -r, -r, 2*r, 2*r);
    ctx.restore();
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a large module written in JS which uses Canvas to draw and
I have a Canvas with a scale translation applied in XAML. Using DrawingContext I
I Have a canvas and would like to place silverlight elements within that canvas
I have a Canvas element, contained within a ScrollViewer, which I'm zooming using ScaleTransform.
I am currently developing a page with a very large and focal background image
I have a small polygon written on the large canvas. I want to highlight
I have a simple WPF application where I display one very large image (9000x2875)
This program will have an infinite canvas (ie as long as the user scrolls,
I'm using Python and tkinter . I have a Canvas widget that will display
I have a canvas in Flex that shall be able only to be scrolled

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.