I have a canvas with a RenderTransform applied like so:
<Canvas RenderTransform="0.1,0,0,-0.1,0,913">
Can anyone tell me what these values mean? I can’t seem to find what converter is being used to parse these values.
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As the
RenderTransformis aTransformit probably uses theTransformConverterwhich in turn probably creates aMatrixTransform; from its documentation:I unnecessarily went ahead and checked the code, the converter calls
Transform.Parse: