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Home/ Questions/Q 788745
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T21:24:59+00:00 2026-05-14T21:24:59+00:00

I have a CATiledLayer inside a UIScrollView and all is working fine. Now I

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I have a CATiledLayer inside a UIScrollView and all is working fine. Now I want to add support for showing different tiles for three levels of zooming.

I have set levelsOfDetail to 3 and my tile size is 300 x 300. This means I need to provide three sets of tiles (I’m supplying PNGs) to cover: 300 x 300, 600 x 600 and 1200 x 1200.

My problem is that inside “(void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx” I cannot work out which levelOfDetail is currently being drawn. I can retrieve the bounds currently required by using CGContextGetClipBoundingBox and usually this requests a rect for one of the above sizes, but at layer edges the tiles are usually smaller and therefore this isn’t a good method.

Basically, if I have set levelsOfDetail to 3, how do I find out if drawLayer is requesting level 1, 2 or 3 when it’s called?

Thanks,

Russell.

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  1. Editorial Team
    Editorial Team
    2026-05-14T21:25:00+00:00Added an answer on May 14, 2026 at 9:25 pm

    I worked this out eventually.

    Get the CTM fom the graphics context and look at its scale (e.g. the a element).

        CGAffineTransform transform = CGContextGetCTM (ctx);
    
        transform.a holds the zoom
    
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