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Home/ Questions/Q 8386279
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T17:53:32+00:00 2026-06-09T17:53:32+00:00

I have a CCLayer with stuff (sprites, label, etc) on it. This CCLayer is

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I have a CCLayer with stuff (sprites, label, etc) on it.
This CCLayer is called normally with a :

[[CCDirector sharedDirector] pushScene:[CCTransitionFade transitionWithDuration:1.0 scene:[AdventureLayer sceneWithLevel:[itemPassedIn tag]] withColor:ccWHITE]];

It comes with some kind of white fading of 1 sec.

However, on this layer, I also have a UITextField added to the CCDirector

[[[CCDirector sharedDirector] view] addSubview:textField];

The problem is : When the layer is showed up, everything goes accordingly with the fading effect EXCEPT the UITextField which is already showed up.

This is too “brutal”, and I would like to have some fading effect on it.

How should I proceed ? (I am working with cocos2d v2)

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  1. Editorial Team
    Editorial Team
    2026-06-09T17:53:33+00:00Added an answer on June 9, 2026 at 5:53 pm

    You could use an additional animation on the UITextfield. A normal UIView animation which is quite simple. Or maybe find some equivalent for a UITextField in Cocos2d, here is a possible solution from clarus: http://www.cocos2d-iphone.org/forum/topic/20993

    EDIT:

    Here is a tutorial for UIView Animations.
    The code will look something like this:

    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:1];
    uitextField.alpha = 1.0;
    [UIView commitAnimations];
    
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